A selection of work from the past couple of years...
A self-initiated project, I wanted to create an environment, light, texture and render the beautiful McLaren 650. The environment was designed to reflect the raw power behind the cars seemingly elegant surface.
Designed, modeled, textured, lit, rendered and composited these scenes which went into flux when the PlayStation energy wave entered the scene. The idea was to show how engaging and uplifting the PlayStation experience can be.
A template created for the new PlayStation Slim. It was designed to uphold PlayStations brand integrity and give retailers a project from which they can easily advertise a game bundle of their choice. I modeled, textured, animated, rendered and composited the piece.
After concepting and winning a competitive pitch, I directed, textured, lit and composited this trailer for the new Until Dawn game. The idea was to show the aftermath of a violent and personal attack. Instead of over the top action we opted for a more elegant and intimate solution. Visually we showed the dark aftermath of the attack but played the audio to this in real time. The camera tracks in one smooth move through the entire house, matching dark imagery with the sound design this allowed for the audiences imagination to run wild. This combined with an intimate and moving score forced the audience to put themselves in the victims shoes, extracting a far more emotional response.
A TVC for the new PlayStation Slim.
An R&D project, I thought I'd have some fun by lighting, texturing and animating these space themed assets.
A series of stings designed to conjure hype about the upcoming Until Dawn game. The stings slowly reveal more imagery alluding to the final logo reveal.
I designed, textured, lit, animated and composited this teaser for the new Until Dawn game. The trailer was revealed on valentines day and had to engage by subtly echoing the dangerous love ties in the game.
A self-initiated project. I wanted to create short sting inspired by a wildlife documentary.
A video edit I created to celebrate the Take That tour. The video was a montage of all the tours best moments edited into one song... "Hold up the Light."
Having fun with some abstract shape design for a game event.
I created these ident animations for the game Beyond Two Souls. I animated, textured and composited the assets.
I modeled, textured, lit, rendered and composited these shots for the new Sony headphones. Imagery was shared across territories for use in the packaging.
Style frames for the new PS Now campaign. The idea was to show the fluidity of play using illuminating game art.
I lit, animated and composited these shots for the PS4 teaser trailer. The idea was to craft beautiful macro shots of the console, slowly revealing it for the final master shot.
I designed and created this glitzy intro for the SingStar franchise. The idea was to simply navigate the main features of the game, mimicking the flow of the players story. I modeled, textured, lit, animated, composited and edited this project.